Thursday, February 19, 2009

Flash game: Proximity

Let's have something simpler. Proximity is a game with a simplistic, almost crude interface. The game can be configured somewhat, but it can be played right away.

The battle takes place on a hexagonal grid - and that's where the strategy categorization ends. It is basically a logical game. Place randomly generated 'units' - numbers from 1 to 20 - on the grid. If the number is bigger than the some of the enemy numbers around, they turn to your color; if not, they stay. Your neighboring units/numbers will be made stronger. (This behavior can be configured otherwise.)

Of course, the computer opponent will try to do the same, so it is constant taking over of numbers, while the grid is slowly filled up. The game ends when it is full; the winner is the one with the most armies (number total) left.

The strategy is obviously to take over his, don't let him take over too much of yours and keep the final sum bigger. This is complicated by the randomly coming numbers. But even the small numbers can be useful - to prevent other numbers to be taken over. In the basic setting you can win basically any time.

So, it is a simple game for the occasional need. Still better than most.

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